
It is, however, clear from our conversation that Destruction Derby was one of them – the legendary vehicular combat game developed by Reflections Interactive and published by Psygnosis back in 1995. I asked John and Colin which of Sony's dormant IPs it had initially explored reviving, but the pair laughed for a solid 30 seconds before confirming that it was unable to say. We went to Lucid because of the pedigree of Bizarre Creations, Sony Liverpool, Evolution Studios they know cars, so let's brainstorm." Freedom to experiment When XDev thought more on the idea, it realized there was one area that fell by the wayside with racing games in the last generation - destruction awesome, explosive destruction. The team started kicking ideas around and it landed on what McLaughlin calls "a throwback to PS3 – Motorstorm, Burnout, Split Second, and all of those kinds of games". "We just knew it was coming and that we'd have information within the next six to 12 months." And this was before we had any information about the PS5," McLaughlin laughs.

So we were beginning to think about the PS5.

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We've kind of been in this position before, dealing with launch windows with PS3 we had Motorstorm, and with PS4 we had Resogun. "We were having these conversations internally quite a few years ago. However, speaking to McLaughlin, a senior producer at XDev who has spent over 25 years with the studio, the genesis for this relationship didn't start with destruction but rather an intention to return to a type of racing game that was left behind in the era of the PS4. "They turned up and said, 'we've been thinking about Lucid, and we've got this idea of what we could do around destruction,'" Berry recalls. Just as Lucid was considering ways it could pitch a revival of older games, Sony came knocking with a pitch of its own.

"Maybe we could go to Sony and say, 'hey, can we do an updated version of X, Y, or Z?'" Colin Berry, game director
